Another key reason for the existence and ultimately the implication of the EA taxing system is the way in which money circulates within the FIFA game economy. Money flows into the games economy via a variety of different mediums. These include buying new packs from the store, performing well in tournaments as well as the buying of coins through websites such as fifa 15 coins Store. Money may however only exit the FIFA game economy through the purchase of consumables within the game. These are basically items which are simply used up as a one-time use on a user’s FUT team. For example, a user may buy a squad fitness card to restore the fitness of his squad, once he applies the card onto his squad the card disappears and your fitness is increased – it can no longer be used to trade onto someone else or re-used on your team again.
An example of the inflation problem can be represented by the process in which a player is purchased more often than not – An example of this would be a user listing a player for 100,000 coins and another player purchases him. The seller of this card will then receive only 95,000 FIFA Coins – why? Because EA have taken 5% tax on that transaction. Another example could be that a player may first go to a website to buy some FUT Coins. They may want to buy 200k coins to buy a player worth 200,000 but upon the transaction being completed and the coins are delivered, the buyer will only receive 190,000 because EA have taken 10k as tax, causing the user to fall short of being able to buy his desired player.? Of course the EA taxation system rate of 5% has also created a debate among users, and one can only speculate it is estimated to be a level which cancels out inflows into the games economy, or at least to a degree.

This entry was posted in fifa 15 coins, FIFA Ultimate Team and tagged FIFA Ultimate Team Tax, Tax EA, tax, FIFA Tax, EA Taxing System, EA Tax, 5% Tax, 5%, Ultimate Team, FUT, Fifa Coins, FIFA, Ea Sports, EA on July 31, 2013 by Jamie Gregory.

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